The game’s systems are very inclusive of each other. While you can build beautifully for the sake of your own enjoyment, its also reflected back mechanically in the game and truly rewards you for the effort you put in. Part of keeping guests happy is keeping them immersed in your park. This means that they like to see nice scenery and custom structures. But also means keeping them unaware of all the behind the scenes magic that goes on to keep your park running. Trash cans can overflow and bathrooms need to be cleaned by janitors. They physically have to transport the bags of garbage. You need to hire security guards to give vandals the boot and mechanics to make sure rides don’t stay broken down for long. Every shop you build has to be manually stocked with inventory by your haulers. Guests don’t like seeing them carry the crates around. You can build staff rooms for your workers and you create paths that are specific to them. You can build trash chutes and depots closer to where your janitors and haulers need to be. But your guests sneer at the sight of all of it. So you have to get creative in your placement, use of scenery and custom building design to keep your guests believing they are in a magical wonderland of fun. You can spend as little or as much time as you would like when designing your coasters. Parkitect can be played as a creative sandbox if you wish. You can play in free play with goals, money, and research, or you can choose to disable it all and just build. But if you enjoy simulation games for more then making creative designs, Parkitect doesn’t skimp at all on the simulation aspects. Guests and staff are physical entities and things work in a logical manner.īuilding roller coasters is fun and easy to learn, if hard to master. Guests prefer different levels of intensity’s and you will have to meticulously design your coasters to get the desired effect. Or you can take the lazy route of throwing down one of the stock blueprinted ones, I won’t judge. But if you do build your own, you can make them very elaborate, but you have to monitor your vertical and lateral Gs as you are designing it.
0 Comments
Leave a Reply. |